Specializing in Deep Learning, Reinforcement Learning, and Game Engine Architecture. Bridging the gap between academic research and AAA game development.
Developing on-device ML inference runtimes and reinforcement learning training infrastructure for the Frostbite engine using C++ and PyTorch.
Architected a full-stack educational simulation platform using Node.js, PostgreSQL, and Unity WebGL with real-time ChatGPT integration.
Led technical tool development and Houdini pipelines for AAA Unreal Engine titles, bridging engineering and technical art.
Managed a 12-person team developing VR training simulations for high-risk environments and cross-platform flight simulators.
Developed Python REST web-services and containerized backend infrastructure for major Activision titles.
Contributed to the core matchmaking infrastructure for a major title.
A multiplayer shooter designed specifically to train and evaluate reinforcement learning agents against human players.
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